

The presentation of this mode is exciting the crowd cheers along as you progress through a handful of competitions, and I love how the music accompanying the minigames is tied into one song with a remix of the original Super Mario Bros. Sound Stage amps up the motion controls as it sends the characters on stage to compete in rhythm-based games. This small catalogue also limits the replay value of the mode, as you can only play them so many times before they become routine for your group. But with only 10 distinct 4-player co-op minigames, you get repeats often. Rowing down the river as one while steering clear of rocks and enemies makes for plenty of amusing moments, and I like how you can aim for balloons along the way to pause the rafting action and play a cooperative minigame to earn extra time to reach the goal. River Survival puts all four players in a raft as they paddle down a treacherous river by moving the Joy-Cons like oars. With such a strong stable of minigames, Super Mario Party also includes ways to enjoy them without moving across a board.

The highlights shine bright enough that when the occasional dud pops up, I don’t mind.

Others, like blasting rivals away with high-powered water guns, deliver good action with simple-yet-solid gameplay. My favorite minigames, like slapping your opponents at the right time for it to be captured on camera, create hilarious situations that stick with me after I turn the game off. Competing in bite-sized competitions to earn coins is often exciting, and the stable of 80 new minigames features more hits than misses. After each star, Toadette relocates randomly across the board, further drilling in the luck element if you get a star, there’s a small chance that Toadette will relocate just a few spaces down, essentially gifting you another star on your next turn.Īs with all Mario Party games, the minigames that break up the board-game action are the real centerpieces. This remains evident in how you collect stars, which are bought from Toadette if you encounter her on the board. One of the more frustrating elements of the Mario Party franchise persists with random dice rolls and arbitrary chance elements still ultimately determining the victor. While the linearity is alleviated in the free-roam Partner Party mode, the boards are largely forgettable. Progress through them is mostly linear, with only a few branching paths that eventually converge. You can only play on four boards, and they all feel small, uninspired, and cramped. While I’m glad this mode has returned, I’m disappointed by the board options. The mainstay board-game mode delivers the classic Mario Party experience of four players moving independently through different boards to collect the most stars before you reach the turn limit. While the return to the standard board-game format is a welcome adjustment, Super Mario Party supplements the flagship approach with fun peripheral modes to create a mostly enjoyable party game anyone can pick up and play.
#MARIO PARTY SWITCH SERIES#
Recent entries deviated from the tried and true formula to unpopular results, but Super Mario Party returns the series to its roots. The Mario Party franchise has always been about the convergence of board games and minigames with Nintendo characters thrown into the mix.
